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compensation: Not Specified
employment type: part-time

Unity Artist/Developer
Massachusetts Institute of Technology (MIT)

The Department of Brain and Cognitive Sciences (BCS) at the Massachusetts Institute of Technology (MIT) seeks a Unity Artist/Developer who will help develop an interactive, audio-visual simulation environment using state-of-the-art video game technology that will support the research of multiple BCS labs. This project will enable:

• The collection of next-generation experimental data (both neurophysiological and behavioral), in an environment that mimics the sensory and interactive richness of the physical world.
• The generation of large-scale datasets for training neural network models of the brain, that allow those networks to generalize to images from the real world.
• Direct interaction with the environment by human subjects, optionally as a virtual reality experience using commercially-available headsets such as the Oculus Rift.

The candidate will help build, organize and maintain a comprehensive 3D model and materials library and associated workflow tools; design and build environment scenes in Unity, using assets from our model library; set up use-case scenarios of the simulation environment under different conditions, and conducting actual tests; learn and evaluate new tools and techniques, and prototype modeling and simulation approaches.

This is a temporary, hourly, part-time (min. 20 hours per week) position. This temporary hire will be engaged through MITemps program, managed by our vendor partner, NextSource. Incumbent will be subject to NextSource policies and procedures.

To be considered for this position, your application material must include:

1. Cover letter

2. CV/resume

3. Link to your portfolio

To Apply:
To apply for this position, please send your materials to Jeremy Schwartz at jeremyes@mit.edu by Monday, February 19, 2018 (applications will be considered on a rolling basis).

Note, visa sponsorship is not available for this position.

Requirements:
The ideal candidate should have at least one year of direct related experience. They should be experienced using Unity to develop games and/or visualization/simulation applications and be equally at home creating 3D assets (building models, designing levels, etc.) and scripting basic functionality in C#. The candidate should have solid understanding of scene setup in Unity, including lighting and rendering, authoring PBR materials, etc. Familiarity with physics engines and/or game audio is particularly desirable; unity scripting in C#, with an understanding of Unity's component model; 3D modeling skills, preferably using 3DS MAX, with experience exporting models to Unity; creative problem-solving skills, including a keen interest in researching new approaches to solving specific problems.

Experience and familiarity with substance procedural materials, creating them in Substance Designer and working with them in Unity, as well as data-driven Unity applications, including parsing and generating JSON and/or XML, and procedural modeling techniques in Unity, including using parametric modeling approaches (e.g. Archimatix) is desirable. Additional desired knowledge includes, Python programming; familiarity with Linux environments; web front-end development (HTML/CSS, node.js), back-end database development; and understanding of basic networking, websockets, client/server application setup, multi-player gaming architectures, etc.

MIT is an equal employment opportunity employer. All qualified applicants will receive consideration for employment and will not be discriminated against on the basis of race, color, sex, sexual orientation, gender identity, religion, disability, age, genetic information, veteran status, ancestry, or national or ethnic origin.
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post id: 6479876941

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